Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 vuotta sitten
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culling 15f67015d3 Reordering initialization methods #1912 8 vuotta sitten
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 vuotta sitten
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 vuotta sitten
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 vuotta sitten
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 vuotta sitten
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 vuotta sitten
reflector.h ebf3f2d971 reflector classvar cleanups 7 vuotta sitten
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 vuotta sitten
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 vuotta sitten
sceneContainer.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 vuotta sitten
sceneManager.cpp e718841467 Eliminate DefineConsoleFunction 7 vuotta sitten
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
sceneObject.cpp 76908eae3c Eliminate DefineConsoleMethod 7 vuotta sitten
sceneObject.h 8dedcf456a Cleanup of export function to remove redundant arg 7 vuotta sitten
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 vuotta sitten
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 vuotta sitten
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 vuotta sitten
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
simPath.cpp 2369645a5a simset::objectList to simset::mObjectList 7 vuotta sitten
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 vuotta sitten