Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
..
GLSL cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
HLSL cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 роки тому
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 роки тому
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 роки тому
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
featureType.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
langElement.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
langElement.h edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 роки тому
shaderComp.h 3496c549b5 Hardware Skinning Support 9 роки тому
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 роки тому
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 8 роки тому
shaderGen.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 роки тому
shaderGenVars.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
shaderGenVars.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 роки тому