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3d
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25920aeee9
frustum definition duplication(s)
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7 年之前 |
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buttons
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8bc4858fa3
companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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8 年之前 |
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containers
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75897d8191
shadowvar cleanup
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7 年之前 |
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controls
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f0c29172ca
gui shadowvar cleanups
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7 年之前 |
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core
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f0c29172ca
gui shadowvar cleanups
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7 年之前 |
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editor
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f0c29172ca
gui shadowvar cleanups
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7 年之前 |
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game
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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shiny
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年之前 |
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theora
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fd715f3ef3
add loop playback to GuiTheoraCtrl
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9 年之前 |
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utility
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bedc79aacb
Merges in Monkey's fixes PR with a resolution for a conflict
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10 年之前 |
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worldEditor
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2580e3329c
gfxDrawutil, gizmo shadowvar cleanups
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7 年之前 |