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culling
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15f67015d3
Reordering initialization methods #1912
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8 gadi atpakaļ |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 gadi atpakaļ |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 gadi atpakaļ |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 gadi atpakaļ |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 gadi atpakaļ |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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7 gadi atpakaļ |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 gadi atpakaļ |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 gadi atpakaļ |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 gadi atpakaļ |
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sceneContainer.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 gadi atpakaļ |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 gadi atpakaļ |
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sceneManager.cpp
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68efd8e22a
Updates to component classes -
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8 gadi atpakaļ |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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sceneObject.cpp
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2bd43efcb9
Fix minor errors in console function definitions
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8 gadi atpakaļ |
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sceneObject.h
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bdac9286ee
Enables setting the forward vector of a Scene Object
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8 gadi atpakaļ |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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11 gadi atpakaļ |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 gadi atpakaļ |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 gadi atpakaļ |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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simPath.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 gadi atpakaļ |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 gadi atpakaļ |