Azaezel 1c62080f7f cleaned up member::radius 7 rokov pred
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blobShadow.cpp 1c62080f7f cleaned up member::radius 7 rokov pred
blobShadow.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightMapParams.cpp fbfd3ed8ed clang: constructor initialization order 9 rokov pred
lightMapParams.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
projectedShadow.cpp 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 8 rokov pred
projectedShadow.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 rokov pred
sceneLighting.cpp 2002d74b78 Issue found with PVS-Studio: 10 rokov pred
sceneLighting.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
sceneLightingGlobals.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scenePersist.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
scenePersist.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shadowBase.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shadowVolumeBSP.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shadowVolumeBSP.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred