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assets
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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пре 6 година |
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components
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059d531b62
linux followup work by tim
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пре 6 година |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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пре 7 година |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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fx
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8b4f3fea31
misc formatting fixes, and a removal of the
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пре 6 година |
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gameBase
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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пре 7 година |
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gameObjects
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059d531b62
linux followup work by tim
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пре 6 година |
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lighting
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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пре 6 година |
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physics
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34d05ff16f
Updates to various components, added a few new ones.
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пре 7 година |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
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systems
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600859bd63
Force proper update of box probe when attenuation changes
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пре 6 година |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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пре 7 година |
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vehicles
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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пре 7 година |
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Scene.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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пре 6 година |
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Scene.h
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e7bf49e801
Moved unneeded modules to Templates/Modules
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пре 6 година |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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пре 7 година |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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пре 11 година |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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пре 11 година |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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пре 7 година |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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пре 8 година |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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пре 8 година |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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пре 8 година |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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пре 9 година |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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пре 9 година |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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пре 8 година |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
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convexShape.cpp
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f79265089a
mac compilation correction - casting flaw
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пре 6 година |
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convexShape.h
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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пре 6 година |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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пре 7 година |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
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entity.cpp
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7832458005
component vector cleanup cleanup
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пре 6 година |
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entity.h
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3fa7a0d4fa
Various fixes
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пре 6 година |
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gameFunctions.cpp
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8a7c09c8fe
Clean up redundant variables
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пре 7 година |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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пре 8 година |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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пре 10 година |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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пре 10 година |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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пре 8 година |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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пре 7 година |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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пре 7 година |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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пре 7 година |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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пре 9 година |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightBase.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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пре 6 година |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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пре 8 година |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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пре 6 година |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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пре 11 година |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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пре 13 година |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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пре 7 година |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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пре 11 година |
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objectTypes.h
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9e65e940d0
lighting single buffer
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пре 7 година |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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пре 7 година |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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пре 7 година |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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пре 8 година |
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player.cpp
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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пре 6 година |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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пре 7 година |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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пре 7 година |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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пре 7 година |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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пре 7 година |
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projectile.h
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c32c9557ab
enhanced-projectile
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пре 8 година |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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пре 7 година |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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пре 7 година |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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пре 10 година |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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пре 7 година |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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shapeBase.cpp
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76dbedb02f
reskinning fixes
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пре 6 година |
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shapeBase.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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shapeImage.cpp
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59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
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пре 6 година |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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staticShape.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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пре 7 година |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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пре 7 година |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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пре 13 година |
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tsStatic.cpp
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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пре 6 година |
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tsStatic.h
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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пре 6 година |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |