shaderNode.cpp 1.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/shaderEditor/nodes/shaderNode.h"
  24. IMPLEMENT_CONOBJECT(ShaderNode);
  25. ConsoleDocClass(ShaderNode,
  26. "@brief Base class for all nodes to derive from.\n\n"
  27. "Editor use only.\n\n"
  28. "@internal"
  29. );
  30. ShaderNode::ShaderNode()
  31. {
  32. }
  33. bool ShaderNode::onWake()
  34. {
  35. return false;
  36. }
  37. void ShaderNode::onSleep()
  38. {
  39. }
  40. void ShaderNode::initPersistFields()
  41. {
  42. }
  43. bool ShaderNode::onAdd()
  44. {
  45. return false;
  46. }
  47. void ShaderNode::onRemove()
  48. {
  49. }
  50. void ShaderNode::write(Stream& stream, U32 tabStop, U32 flags)
  51. {
  52. }
  53. void ShaderNode::read(Stream& stream)
  54. {
  55. }