Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. vor 11 Jahren
bumpGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. vor 8 Jahren
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. vor 11 Jahren
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. vor 11 Jahren
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. vor 11 Jahren
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
pixSpecularGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. vor 8 Jahren
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature vor 11 Jahren
shaderCompGLSL.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. vor 11 Jahren
shaderFeatureGLSL.cpp 02541ab1f9 shader hooks and gen cleanups vor 7 Jahren
shaderFeatureGLSL.h edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. vor 8 Jahren
shaderGenGLSL.h 196b214eae engine: vor 10 Jahren
shaderGenGLSLInit.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren