Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 rokov pred
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accuFeatureHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
accuFeatureHLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 rokov pred
bumpHLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 rokov pred
bumpHLSL.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
depthHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
depthHLSL.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
paraboloidHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
paraboloidHLSL.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
pixSpecularHLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 rokov pred
pixSpecularHLSL.h 5c72035e01 virtual processVert also on directx 11 rokov pred
shaderCompHLSL.cpp d9a723d533 More cats and cpys in files that xcode doesn't see 7 rokov pred
shaderCompHLSL.h 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
shaderFeatureHLSL.cpp 1138637718 crashfix from prior commit 7 rokov pred
shaderFeatureHLSL.h edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
shaderGenHLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
shaderGenHLSL.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shaderGenHLSLInit.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred