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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "ts/loader/appSequence.h"
- #include "ts/assimp/assimpAppMaterial.h"
- #include "ts/assimp/assimpAppMesh.h"
- #include "materials/materialManager.h"
- #include "ts/tsMaterialList.h"
- // assimp include files.
- #include <assimp/cimport.h>
- #include <assimp/scene.h>
- #include <assimp/postprocess.h>
- #include <assimp/types.h>
- String AppMaterial::cleanString(const String& str)
- {
- String cleanStr(str);
- // Replace invalid characters with underscores
- const String badChars(" -,.+=*/");
- for (String::SizeType i = 0; i < badChars.length(); i++)
- cleanStr.replace(badChars[i], '_');
- // Prefix with an underscore if string starts with a number
- if ((cleanStr[0] >= '0') && (cleanStr[0] <= '9'))
- cleanStr.insert(0, '_');
- return cleanStr;
- }
- AssimpAppMaterial::AssimpAppMaterial(const char* matName)
- {
- name = matName;
- diffuseColor = LinearColorF::ONE;
- specularColor = LinearColorF::ONE;
- specularPower = 0.8f;
- doubleSided = false;
- // Set some defaults
- flags |= TSMaterialList::S_Wrap;
- flags |= TSMaterialList::T_Wrap;
- }
- AssimpAppMaterial::AssimpAppMaterial(const struct aiMaterial* mtl)
- {
- aiString matName;
- mtl->Get(AI_MATKEY_NAME, matName);
- name = matName.C_Str();
- if ( name.isEmpty() )
- name = "defaultMaterial";
- Con::printf("[ASSIMP] Loaded Material: %s", matName.C_Str());
-
- // Opacity
- F32 opacity = 0.0f;
- mtl->Get(AI_MATKEY_OPACITY, opacity);
- // Diffuse color
- aiColor3D diff_color (0.f, 0.f, 0.f);
- mtl->Get(AI_MATKEY_COLOR_DIFFUSE, diff_color);
- diffuseColor = LinearColorF(diff_color.r, diff_color.g, diff_color.b, opacity);
- // Spec Color color
- aiColor3D spec_color (0.f, 0.f, 0.f);
- mtl->Get(AI_MATKEY_COLOR_DIFFUSE, spec_color );
- specularColor = LinearColorF(spec_color.r, spec_color.g, spec_color.b, 1.0f);
- // Specular Power
- mtl->Get(AI_MATKEY_SHININESS_STRENGTH, specularPower);
- // Double-Sided
- S32 dbl_sided = 0;
- mtl->Get(AI_MATKEY_TWOSIDED, dbl_sided);
- doubleSided = (dbl_sided != 0);
- // Set some defaults
- flags |= TSMaterialList::S_Wrap;
- flags |= TSMaterialList::T_Wrap;
- }
- Material* AssimpAppMaterial::createMaterial(const Torque::Path& path) const
- {
- // The filename and material name are used as TorqueScript identifiers, so
- // clean them up first
- String cleanFile = cleanString(TSShapeLoader::getShapePath().getFileName());
- String cleanName = cleanString(getName());
- // Prefix the material name with the filename (if not done already by TSShapeConstructor prefix)
- //if (!cleanName.startsWith(cleanFile))
- // cleanName = cleanFile + "_" + cleanName;
- // Determine the blend operation for this material
- Material::BlendOp blendOp = (flags & TSMaterialList::Translucent) ? Material::LerpAlpha : Material::None;
- if (flags & TSMaterialList::Additive)
- blendOp = Material::Add;
- else if (flags & TSMaterialList::Subtractive)
- blendOp = Material::Sub;
- // Create the Material definition
- const String oldScriptFile = Con::getVariable("$Con::File");
- Con::setVariable("$Con::File", path.getFullPath()); // modify current script path so texture lookups are correct
- Material *newMat = MATMGR->allocateAndRegister( cleanName, getName() );
- Con::setVariable("$Con::File", oldScriptFile); // restore script path
- newMat->mDiffuseMapFilename[0] = "";
- newMat->mNormalMapFilename[0] = "";
- newMat->mSpecularMapFilename[0] = "";
- newMat->mDiffuse[0] = diffuseColor;
- //newMat->mSpecular[0] = specularColor;
- //newMat->mSpecularPower[0] = specularPower;
- newMat->mDoubleSided = doubleSided;
- newMat->mTranslucent = (bool)(flags & TSMaterialList::Translucent);
- newMat->mTranslucentBlendOp = blendOp;
- return newMat;
- }
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