Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 лет назад
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advanced 09c651c26d Corrected profile for GameObjectAsset type field button 6 лет назад
basic bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 лет назад
common 1c62080f7f cleaned up member::radius 7 лет назад
shadowMap 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 6 лет назад
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightManager.cpp 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 лет назад
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 лет назад
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 лет назад
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад