Areloch 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 6 jaren geleden
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 jaren geleden
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
lightShadowMap.cpp 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 6 jaren geleden
lightShadowMap.h ebe2c2dead Add vector light support to forward materials. 6 jaren geleden
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
pssmLightShadowMap.cpp 33ebe34440 more gfx shadowvar cleanups 7 jaren geleden
pssmLightShadowMap.h 2753f562e8 shadow caching 10 jaren geleden
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shadowMapManager.cpp 4a72d54782 Fix assert on exit when Basic Lighting is removed 8 jaren geleden
shadowMapManager.h 2753f562e8 shadow caching 10 jaren geleden
shadowMapPass.cpp 55b26be9ba account for fov change (also, internal docs) 9 jaren geleden
shadowMapPass.h 55b26be9ba account for fov change (also, internal docs) 9 jaren geleden
shadowMatHook.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 jaren geleden
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden