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forcedMaterialMeshMgr.cpp
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7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
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6 gadi atpakaļ |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 gadi atpakaļ |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 gadi atpakaļ |
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renderDeferredMgr.cpp
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63a4d69a33
clip out eroneous test casuing issues with MFT_SubSurface
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6 gadi atpakaļ |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 gadi atpakaļ |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 gadi atpakaļ |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 gadi atpakaļ |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 gadi atpakaļ |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 gadi atpakaļ |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 gadi atpakaļ |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 gadi atpakaļ |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 gadi atpakaļ |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 gadi atpakaļ |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 gadi atpakaļ |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 gadi atpakaļ |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 gadi atpakaļ |
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renderPassManager.h
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 gadi atpakaļ |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 gadi atpakaļ |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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renderProbeMgr.cpp
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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6 gadi atpakaļ |
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renderProbeMgr.h
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600859bd63
Force proper update of box probe when attenuation changes
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6 gadi atpakaļ |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 gadi atpakaļ |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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renderTranslucentMgr.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 gadi atpakaļ |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |