| .. |
|
D3D11
|
61e4107c39
handle feeding a cubemap via 2d textures
|
10 bulan lalu |
|
Null
|
ce4d861658
Test PR for generating cubemap mips
|
1 tahun lalu |
|
bitmap
|
ea751eb62f
Update bitmapSTB.cpp
|
7 bulan lalu |
|
gl
|
f40c20d2f4
Update gfxGLShader.cpp
|
8 bulan lalu |
|
sim
|
73ad92b757
review notes from Az
|
9 bulan lalu |
|
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 tahun lalu |
|
video
|
a58f98167f
handle missing virtual destructors
|
1 tahun lalu |
|
gFont.cpp
|
d87199f5da
Final Cleanup
|
2 tahun lalu |
|
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
5 tahun lalu |
|
gfxAPI.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 tahun lalu |
|
gfxAPI.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 tahun lalu |
|
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
5 tahun lalu |
|
gfxCardProfile.cpp
|
89b0c7f73b
Console Refactor
|
2 tahun lalu |
|
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxCubemap.cpp
|
f288ffccba
cubemap baking fix
|
1 tahun lalu |
|
gfxCubemap.h
|
ce4d861658
Test PR for generating cubemap mips
|
1 tahun lalu |
|
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxDevice.cpp
|
2e15018ad3
minor followup to #1494
|
7 bulan lalu |
|
gfxDevice.h
|
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
|
3 tahun lalu |
|
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxDrawUtil.cpp
|
29a9bd7917
ground work before gui
|
1 tahun lalu |
|
gfxDrawUtil.h
|
29a9bd7917
ground work before gui
|
1 tahun lalu |
|
gfxEnums.h
|
e6c653c441
warnings cleanup
|
1 tahun lalu |
|
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
gfxFence.h
|
efbe5e90f5
virtuals removed
|
1 tahun lalu |
|
gfxFontRenderBatcher.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 tahun lalu |
|
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxFormatUtils.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 tahun lalu |
|
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
5 tahun lalu |
|
gfxInit.cpp
|
38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
|
2 tahun lalu |
|
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 tahun lalu |
|
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxOcclusionQuery.h
|
efbe5e90f5
virtuals removed
|
1 tahun lalu |
|
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
10 tahun lalu |
|
gfxPrimitiveBuffer.h
|
efbe5e90f5
virtuals removed
|
1 tahun lalu |
|
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxShader.cpp
|
808e2f4200
Groundwork for other shaders
|
1 tahun lalu |
|
gfxShader.h
|
888332a85c
rest of the implementation
|
1 tahun lalu |
|
gfxStateBlock.cpp
|
63b2aba467
Apply suggestions from code review
|
2 tahun lalu |
|
gfxStateBlock.h
|
01ffdae89a
GFXStateBlockDesc memory leak fix.
|
7 bulan lalu |
|
gfxStringEnumTranslate.cpp
|
75625dc679
Reverse depth & 32F buffer format
|
2 tahun lalu |
|
gfxStringEnumTranslate.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 tahun lalu |
|
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
7 tahun lalu |
|
gfxStructs.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 tahun lalu |
|
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxTarget.h
|
efbe5e90f5
virtuals removed
|
1 tahun lalu |
|
gfxTextureArray.cpp
|
cdf3b6cf79
kill console spam
|
3 tahun lalu |
|
gfxTextureArray.h
|
efbe5e90f5
virtuals removed
|
1 tahun lalu |
|
gfxTextureHandle.cpp
|
37f28dfbd7
cleanup strays
|
8 bulan lalu |
|
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 tahun lalu |
|
gfxTextureManager.cpp
|
516df48354
adds a built in detail map generator
|
11 bulan lalu |
|
gfxTextureManager.h
|
516df48354
adds a built in detail map generator
|
11 bulan lalu |
|
gfxTextureObject.cpp
|
aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
|
7 bulan lalu |
|
gfxTextureObject.h
|
efbe5e90f5
virtuals removed
|
1 tahun lalu |
|
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
gfxTextureProfile.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 tahun lalu |
|
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
gfxVertexBuffer.h
|
efbe5e90f5
virtuals removed
|
1 tahun lalu |
|
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
6 tahun lalu |
|
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 tahun lalu |
|
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 tahun lalu |
|
gfxVertexTypes.cpp
|
d82e8dbec4
clean up (some) shader variation redundencies
|
9 bulan lalu |
|
gfxVertexTypes.h
|
d82e8dbec4
clean up (some) shader variation redundencies
|
9 bulan lalu |
|
primBuilder.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 tahun lalu |
|
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
screenshot.cpp
|
d87199f5da
Final Cleanup
|
2 tahun lalu |
|
screenshot.h
|
055ca0ae00
use screenshot for eye dropper
|
1 tahun lalu |