AzaezelX 2e15018ad3 minor followup to #1494 7 bulan lalu
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D3D11 61e4107c39 handle feeding a cubemap via 2d textures 10 bulan lalu
Null ce4d861658 Test PR for generating cubemap mips 1 tahun lalu
bitmap ea751eb62f Update bitmapSTB.cpp 7 bulan lalu
gl f40c20d2f4 Update gfxGLShader.cpp 8 bulan lalu
sim 73ad92b757 review notes from Az 9 bulan lalu
util edd1e0a270 Removes Direct3D9 functionality. 8 tahun lalu
video a58f98167f handle missing virtual destructors 1 tahun lalu
gFont.cpp d87199f5da Final Cleanup 2 tahun lalu
gFont.h b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 tahun lalu
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 tahun lalu
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 tahun lalu
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxCubemap.cpp f288ffccba cubemap baking fix 1 tahun lalu
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 tahun lalu
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxDevice.cpp 2e15018ad3 minor followup to #1494 7 bulan lalu
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 tahun lalu
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxDrawUtil.cpp 29a9bd7917 ground work before gui 1 tahun lalu
gfxDrawUtil.h 29a9bd7917 ground work before gui 1 tahun lalu
gfxEnums.h e6c653c441 warnings cleanup 1 tahun lalu
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxFence.h efbe5e90f5 virtuals removed 1 tahun lalu
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 tahun lalu
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 tahun lalu
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 tahun lalu
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 tahun lalu
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 tahun lalu
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 tahun lalu
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 tahun lalu
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 tahun lalu
gfxShader.h 888332a85c rest of the implementation 1 tahun lalu
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 tahun lalu
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. 7 bulan lalu
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 tahun lalu
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 tahun lalu
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 tahun lalu
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 tahun lalu
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxTarget.h efbe5e90f5 virtuals removed 1 tahun lalu
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 tahun lalu
gfxTextureArray.h efbe5e90f5 virtuals removed 1 tahun lalu
gfxTextureHandle.cpp 37f28dfbd7 cleanup strays 8 bulan lalu
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 tahun lalu
gfxTextureManager.cpp 516df48354 adds a built in detail map generator 11 bulan lalu
gfxTextureManager.h 516df48354 adds a built in detail map generator 11 bulan lalu
gfxTextureObject.cpp aebd497fd6 make sure device and texture manager are still around when making a deletion request of them 7 bulan lalu
gfxTextureObject.h efbe5e90f5 virtuals removed 1 tahun lalu
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 tahun lalu
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 tahun lalu
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 tahun lalu
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 tahun lalu
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 tahun lalu
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies 9 bulan lalu
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies 9 bulan lalu
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 tahun lalu
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
screenshot.cpp d87199f5da Final Cleanup 2 tahun lalu
screenshot.h 055ca0ae00 use screenshot for eye dropper 1 tahun lalu