Areloch b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 năm trước cách đây
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inspector b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 năm trước cách đây
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiDebugger.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 năm trước cách đây
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiEditCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 năm trước cách đây
guiFilterCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiGraphCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 năm trước cách đây
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiInspector.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 năm trước cách đây
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 năm trước cách đây
guiInspectorTypes.cpp 629a25185d Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector. 8 năm trước cách đây
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiMenuBar.cpp 1c2b096a72 Whitespace consistency 9 năm trước cách đây
guiMenuBar.h b614d87e78 Fixes the menubar functionality when using SDL. 10 năm trước cách đây
guiParticleGraphCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiPopupMenuCtrl.cpp 818b617972 Implements the right-mouse popup menus in the editor in SDL to make it match to Windows. 9 năm trước cách đây
guiPopupMenuCtrl.h 818b617972 Implements the right-mouse popup menus in the editor in SDL to make it match to Windows. 9 năm trước cách đây
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 năm trước cách đây
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiShapeEdPreview.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây