Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 jaren geleden
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glsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 jaren geleden
hlsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 jaren geleden
terrCell.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 jaren geleden
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 jaren geleden
terrCellMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
terrCellMaterial.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 jaren geleden
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: 10 jaren geleden
terrCollision.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
terrData.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 jaren geleden
terrData.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 jaren geleden
terrExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
terrFeatureTypes.cpp 196b214eae engine: 10 jaren geleden
terrFeatureTypes.h 196b214eae engine: 10 jaren geleden
terrFile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 jaren geleden
terrImport.cpp 171a24459f Remove namespace from header 12 jaren geleden
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
terrMaterial.cpp fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
terrMaterial.h 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 jaren geleden
terrRender.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 jaren geleden
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 jaren geleden