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editors
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0c29847943
Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor
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5 سال پیش |
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VolumetricFog.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 سال پیش |
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VolumetricFog.h
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 سال پیش |
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VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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6 سال پیش |
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basicClouds.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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basicClouds.h
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cb8b8b7316
Use shader data for get sampler register in CloudLayer and BasicClouds.
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11 سال پیش |
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cloudLayer.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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cloudLayer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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decalRoad.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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decalRoad.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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meshRoad.cpp
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973fd44c6a
Profile editor for the meshRoad object
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5 سال پیش |
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meshRoad.h
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973fd44c6a
Profile editor for the meshRoad object
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5 سال پیش |
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nodeListManager.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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river.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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river.h
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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scatterSky.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 سال پیش |
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scatterSky.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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skyBox.cpp
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 سال پیش |
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skyBox.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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sun.cpp
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6ade6f08ce
Updated Assimp
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5 سال پیش |
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sun.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
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waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 سال پیش |
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waterObject.cpp
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d168df03e0
Correct bump map in waterObject.cpp being in sRGB space
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5 سال پیش |
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waterObject.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 سال پیش |