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MainEditor
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e7bf49e801
Moved unneeded modules to Templates/Modules
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VPathEditor
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c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
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VerveEditor
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48a38f61ef
Field PostEffect::isEnabled -> enabled followup
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assetBrowser
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7dc6fc8abf
Merge pull request #415 from Areloch/GroundPlaneAssetify
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base
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4adcedcf28
Added/Improved some asset type icons
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classIcons
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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componentEditor
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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convexEditor
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8824ee9a2a
Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
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datablockEditor
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5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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debugger
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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decalEditor
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5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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editorClasses
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5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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forestEditor
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5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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gui
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9be3151cb0
Merge pull request #400 from Areloch/PostFXEdFix
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guiEditor
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48a38f61ef
Field PostEffect::isEnabled -> enabled followup
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levels
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fb5195dd44
Corrects groundplane assigned material in the example and editor levels
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materialEditor
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b0f977b810
Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear
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meshRoadEditor
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973fd44c6a
Profile editor for the meshRoad object
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missionAreaEditor
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5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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navEditor
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1950f68769
Add NavMesh to World Editor
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particleEditor
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5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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physicsTools
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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resources
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0c7811bd1a
shift pbrconfig to ORM
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riverEditor
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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roadEditor
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5b289bce5e
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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shapeEditor
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b0f977b810
Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear
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shapes
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00265f4f7f
noshape.dae should go inside core
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worldEditor
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52ecd8bb0f
Merge pull request #395 from Areloch/MarkActiveScene
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Tools.cs
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40dd926873
Adds function for sceneObjects to report utilized assets
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Tools.module
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40dd926873
Adds function for sceneObjects to report utilized assets
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fbx.sis
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d06c99a088
Adds function to get material definition by mapTo usage
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glb.sis
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9a1766479d
Import Options gui Update
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gltf.sis
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9a1766479d
Import Options gui Update
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main.cs
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7b6ee8a453
Adds handling so the pause menu has a button to exit the editor as a quick shortcut
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settings.xml
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7405453123
Fixes issue where it would try and load a SIS file even if it doesnt exist
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