Brian Roberts 52ecd8bb0f Merge pull request #395 from Areloch/MarkActiveScene %!s(int64=5) %!d(string=hai) anos
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MainEditor e7bf49e801 Moved unneeded modules to Templates/Modules %!s(int64=6) %!d(string=hai) anos
VPathEditor c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set %!s(int64=6) %!d(string=hai) anos
VerveEditor 48a38f61ef Field PostEffect::isEnabled -> enabled followup %!s(int64=5) %!d(string=hai) anos
assetBrowser 7dc6fc8abf Merge pull request #415 from Areloch/GroundPlaneAssetify %!s(int64=5) %!d(string=hai) anos
base 4adcedcf28 Added/Improved some asset type icons %!s(int64=5) %!d(string=hai) anos
classIcons b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made %!s(int64=6) %!d(string=hai) anos
componentEditor f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path %!s(int64=5) %!d(string=hai) anos
convexEditor 8824ee9a2a Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene %!s(int64=5) %!d(string=hai) anos
datablockEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game %!s(int64=5) %!d(string=hai) anos
debugger 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules. %!s(int64=8) %!d(string=hai) anos
decalEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game %!s(int64=5) %!d(string=hai) anos
editorClasses 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game %!s(int64=5) %!d(string=hai) anos
forestEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game %!s(int64=5) %!d(string=hai) anos
gui 9be3151cb0 Merge pull request #400 from Areloch/PostFXEdFix %!s(int64=5) %!d(string=hai) anos
guiEditor 48a38f61ef Field PostEffect::isEnabled -> enabled followup %!s(int64=5) %!d(string=hai) anos
levels fb5195dd44 Corrects groundplane assigned material in the example and editor levels %!s(int64=5) %!d(string=hai) anos
materialEditor b0f977b810 Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear %!s(int64=5) %!d(string=hai) anos
meshRoadEditor 973fd44c6a Profile editor for the meshRoad object %!s(int64=5) %!d(string=hai) anos
missionAreaEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game %!s(int64=5) %!d(string=hai) anos
navEditor 1950f68769 Add NavMesh to World Editor %!s(int64=5) %!d(string=hai) anos
particleEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game %!s(int64=5) %!d(string=hai) anos
physicsTools 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item %!s(int64=6) %!d(string=hai) anos
resources 0c7811bd1a shift pbrconfig to ORM %!s(int64=5) %!d(string=hai) anos
riverEditor f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path %!s(int64=5) %!d(string=hai) anos
roadEditor 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game %!s(int64=5) %!d(string=hai) anos
shapeEditor b0f977b810 Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear %!s(int64=5) %!d(string=hai) anos
shapes 00265f4f7f noshape.dae should go inside core %!s(int64=8) %!d(string=hai) anos
worldEditor 52ecd8bb0f Merge pull request #395 from Areloch/MarkActiveScene %!s(int64=5) %!d(string=hai) anos
Tools.cs 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
Tools.module 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
fbx.sis d06c99a088 Adds function to get material definition by mapTo usage %!s(int64=5) %!d(string=hai) anos
glb.sis 9a1766479d Import Options gui Update %!s(int64=6) %!d(string=hai) anos
gltf.sis 9a1766479d Import Options gui Update %!s(int64=6) %!d(string=hai) anos
main.cs 7b6ee8a453 Adds handling so the pause menu has a button to exit the editor as a quick shortcut %!s(int64=5) %!d(string=hai) anos
settings.xml 7405453123 Fixes issue where it would try and load a SIS file even if it doesnt exist %!s(int64=5) %!d(string=hai) anos