JeffR c2af4e578b Merge branch 'Standardized_AB_AssetManagement' of https://github.com/Areloch/Torque3D into development 10 ay önce
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assets c2af4e578b Merge branch 'Standardized_AB_AssetManagement' of https://github.com/Areloch/Torque3D into development 10 ay önce
decal ffe83b1d2d use the same renderpriority range across all cases 10 ay önce
examples efbe5e90f5 virtuals removed 1 yıl önce
fps f633ef3a3d fill in the validated variables 10 ay önce
fx 44b0d896b8 consolidate addfieldV method contents to avoid duplication 10 ay önce
gameBase f633ef3a3d fill in the validated variables 10 ay önce
lighting f633ef3a3d fill in the validated variables 10 ay önce
physics f633ef3a3d fill in the validated variables 10 ay önce
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sfx f633ef3a3d fill in the validated variables 10 ay önce
turret f633ef3a3d fill in the validated variables 10 ay önce
vehicles fcd2d38deb further validator cleanups 10 ay önce
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 11 ay önce
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 yıl önce
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 yıl önce
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 yıl önce
SubScene.cpp 18750047fb game mode filterfix 11 ay önce
SubScene.h 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 ay önce
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 yıl önce
accumulationVolume.h efbe5e90f5 virtuals removed 1 yıl önce
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 yıl önce
aiClient.h efbe5e90f5 virtuals removed 1 yıl önce
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 yıl önce
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 ay önce
aiPlayer.h efbe5e90f5 virtuals removed 1 yıl önce
camera.cpp f633ef3a3d fill in the validated variables 10 ay önce
camera.h efbe5e90f5 virtuals removed 1 yıl önce
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 yıl önce
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 yıl önce
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 yıl önce
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 yıl önce
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 ay önce
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 yıl önce
debris.cpp f633ef3a3d fill in the validated variables 10 ay önce
debris.h efbe5e90f5 virtuals removed 1 yıl önce
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 yıl önce
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 yıl önce
gameMode.cpp 18750047fb game mode filterfix 11 ay önce
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 yıl önce
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 ay önce
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 ay önce
groundPlane.cpp f633ef3a3d fill in the validated variables 10 ay önce
groundPlane.h efbe5e90f5 virtuals removed 1 yıl önce
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 yıl önce
guiMaterialPreview.h a92b9d0e2d code review with az 1 yıl önce
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 yıl önce
guiObjectView.cpp f633ef3a3d fill in the validated variables 10 ay önce
guiObjectView.h efbe5e90f5 virtuals removed 1 yıl önce
item.cpp f633ef3a3d fill in the validated variables 10 ay önce
item.h efbe5e90f5 virtuals removed 1 yıl önce
levelInfo.cpp f633ef3a3d fill in the validated variables 10 ay önce
levelInfo.h efbe5e90f5 virtuals removed 1 yıl önce
lightAnimData.cpp fcd2d38deb further validator cleanups 10 ay önce
lightAnimData.h f633ef3a3d fill in the validated variables 10 ay önce
lightBase.cpp f633ef3a3d fill in the validated variables 10 ay önce
lightBase.h efbe5e90f5 virtuals removed 1 yıl önce
lightDescription.cpp f633ef3a3d fill in the validated variables 10 ay önce
lightDescription.h efbe5e90f5 virtuals removed 1 yıl önce
lightFlareData.cpp fcd2d38deb further validator cleanups 10 ay önce
lightFlareData.h efbe5e90f5 virtuals removed 1 yıl önce
missionArea.cpp f633ef3a3d fill in the validated variables 10 ay önce
missionArea.h efbe5e90f5 virtuals removed 1 yıl önce
missionMarker.cpp f633ef3a3d fill in the validated variables 10 ay önce
missionMarker.h efbe5e90f5 virtuals removed 1 yıl önce
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 yıl önce
notesObject.h efbe5e90f5 virtuals removed 1 yıl önce
objectTypes.h eaa09a6db7 corrections: 1 yıl önce
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 yıl önce
occlusionVolume.h efbe5e90f5 virtuals removed 1 yıl önce
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 yıl önce
pathCamera.h efbe5e90f5 virtuals removed 1 yıl önce
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 yıl önce
pathShape.h efbe5e90f5 virtuals removed 1 yıl önce
physicalZone.cpp f633ef3a3d fill in the validated variables 10 ay önce
physicalZone.h efbe5e90f5 virtuals removed 1 yıl önce
player.cpp f633ef3a3d fill in the validated variables 10 ay önce
player.h efbe5e90f5 virtuals removed 1 yıl önce
pointLight.cpp f633ef3a3d fill in the validated variables 10 ay önce
pointLight.h efbe5e90f5 virtuals removed 1 yıl önce
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 yıl önce
portal.h efbe5e90f5 virtuals removed 1 yıl önce
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 yıl önce
prefab.h efbe5e90f5 virtuals removed 1 yıl önce
projectile.cpp f633ef3a3d fill in the validated variables 10 ay önce
projectile.h efbe5e90f5 virtuals removed 1 yıl önce
proximityMine.cpp f633ef3a3d fill in the validated variables 10 ay önce
proximityMine.h efbe5e90f5 virtuals removed 1 yıl önce
resource.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 ay önce
rigid.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
rigidShape.cpp bab30568eb Merge pull request #1409 from Azaezel/alpha41/soImpulsive 10 ay önce
rigidShape.h efbe5e90f5 virtuals removed 1 yıl önce
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 yıl önce
shapeBase.cpp f633ef3a3d fill in the validated variables 10 ay önce
shapeBase.h efbe5e90f5 virtuals removed 1 yıl önce
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shapeImage.cpp f633ef3a3d fill in the validated variables 10 ay önce
spotLight.cpp f633ef3a3d fill in the validated variables 10 ay önce
spotLight.h efbe5e90f5 virtuals removed 1 yıl önce
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 yıl önce
staticShape.h efbe5e90f5 virtuals removed 1 yıl önce
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 yıl önce
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 yıl önce
tsStatic.cpp b4eb885aae fix forceDetail 10 ay önce
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 1 yıl önce
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 yıl önce
zone.h efbe5e90f5 virtuals removed 1 yıl önce