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T3D
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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Verve
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36cbc4c962
uninitialized variables-verve
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afx
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3c0360fd2f
uninitialized variables-afx
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app
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1cea8ffacb
uninitialized variables-core
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assets
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40dd926873
Adds function for sceneObjects to report utilized assets
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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collision
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522578074c
looks like distance needs to default to 0, not max, for raycast purposes.
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console
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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core
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81a4e47235
crashfix-string deconstructor
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environment
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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forest
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c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
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gfx
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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gui
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ae70cccfde
Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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lighting
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ae70cccfde
Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
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%!s(int64=5) %!d(string=hai) anos |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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materials
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d06c99a088
Adds function to get material definition by mapTo usage
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math
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247c0eb34a
Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
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module
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466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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navigation
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a46bf3d7e5
uninitialized variables-navigation
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%!s(int64=5) %!d(string=hai) anos |
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persistence
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b6c33bdd2b
uninitialized variables-persistence
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platform
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186efd5c87
Fix gamepad binds on non-windows.
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platformMac
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13ce1a7441
corrects compilation errors on mac
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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platformSDL
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bd8a72005e
uninitialized variables-platform
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platformWin32
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7880c71d9a
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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platformX86UNIX
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909892f40e
Change shorts to ints
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postFx
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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renderInstance
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1e66b118b6
more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent
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%!s(int64=5) %!d(string=hai) anos |
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scene
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40dd926873
Adds function for sceneObjects to report utilized assets
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%!s(int64=5) %!d(string=hai) anos |
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sfx
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1f93e362cc
fix out of bound initializations
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shaderGen
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ca4b77f424
give shadergen tags for the other two potential rendertargets for use down the line
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sim
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87603029db
uninitialized variables-sim
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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%!s(int64=6) %!d(string=hai) anos |
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terrain
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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%!s(int64=5) %!d(string=hai) anos |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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ts
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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util
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3f676e0966
Adds sorting to the settings class so when it saves out to file, it puts them in alphabetical order which keeps things consistent.
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windowManager
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7d0831143c
Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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