Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets %!s(int64=5) %!d(string=hai) anos
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T3D c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets %!s(int64=5) %!d(string=hai) anos
Verve 36cbc4c962 uninitialized variables-verve %!s(int64=5) %!d(string=hai) anos
afx 3c0360fd2f uninitialized variables-afx %!s(int64=5) %!d(string=hai) anos
app 1cea8ffacb uninitialized variables-core %!s(int64=5) %!d(string=hai) anos
assets 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
cinterface 870ee9fb5b Integrate new CInterface into the engine-console %!s(int64=7) %!d(string=hai) anos
collision 522578074c looks like distance needs to default to 0, not max, for raycast purposes. %!s(int64=5) %!d(string=hai) anos
console 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented %!s(int64=5) %!d(string=hai) anos
core 81a4e47235 crashfix-string deconstructor %!s(int64=5) %!d(string=hai) anos
environment 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` %!s(int64=5) %!d(string=hai) anos
forest c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. %!s(int64=5) %!d(string=hai) anos
gfx 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
gui ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights %!s(int64=5) %!d(string=hai) anos
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction %!s(int64=7) %!d(string=hai) anos
lighting ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights %!s(int64=5) %!d(string=hai) anos
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans %!s(int64=7) %!d(string=hai) anos
materials d06c99a088 Adds function to get material definition by mapTo usage %!s(int64=5) %!d(string=hai) anos
math 247c0eb34a Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta. %!s(int64=5) %!d(string=hai) anos
module 466d03ffec adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order %!s(int64=6) %!d(string=hai) anos
navigation a46bf3d7e5 uninitialized variables-navigation %!s(int64=5) %!d(string=hai) anos
persistence b6c33bdd2b uninitialized variables-persistence %!s(int64=5) %!d(string=hai) anos
platform 186efd5c87 Fix gamepad binds on non-windows. %!s(int64=5) %!d(string=hai) anos
platformMac 13ce1a7441 corrects compilation errors on mac %!s(int64=7) %!d(string=hai) anos
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows %!s(int64=7) %!d(string=hai) anos
platformSDL bd8a72005e uninitialized variables-platform %!s(int64=5) %!d(string=hai) anos
platformWin32 7880c71d9a fixed cpu detection on 64bit windows (and removing nasty assembly for win32). %!s(int64=5) %!d(string=hai) anos
platformX86UNIX 909892f40e Change shorts to ints %!s(int64=5) %!d(string=hai) anos
postFx cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration %!s(int64=6) %!d(string=hai) anos
renderInstance 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent %!s(int64=5) %!d(string=hai) anos
scene 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
sfx 1f93e362cc fix out of bound initializations %!s(int64=5) %!d(string=hai) anos
shaderGen ca4b77f424 give shadergen tags for the other two potential rendertargets for use down the line %!s(int64=5) %!d(string=hai) anos
sim 87603029db uninitialized variables-sim %!s(int64=5) %!d(string=hai) anos
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path %!s(int64=6) %!d(string=hai) anos
terrain c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets %!s(int64=5) %!d(string=hai) anos
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. %!s(int64=7) %!d(string=hai) anos
ts 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX %!s(int64=5) %!d(string=hai) anos
util 3f676e0966 Adds sorting to the settings class so when it saves out to file, it puts them in alphabetical order which keeps things consistent. %!s(int64=5) %!d(string=hai) anos
windowManager 7d0831143c Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself. %!s(int64=5) %!d(string=hai) anos
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake %!s(int64=9) %!d(string=hai) anos
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos