Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 gadi atpakaļ
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glsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 gadi atpakaļ
hlsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 gadi atpakaļ
terrCell.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 gadi atpakaļ
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 gadi atpakaļ
terrCellMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
terrCellMaterial.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 gadi atpakaļ
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: 10 gadi atpakaļ
terrCollision.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
terrData.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 gadi atpakaļ
terrData.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 gadi atpakaļ
terrExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 gadi atpakaļ
terrFeatureTypes.cpp 196b214eae engine: 10 gadi atpakaļ
terrFeatureTypes.h 196b214eae engine: 10 gadi atpakaļ
terrFile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 gadi atpakaļ
terrImport.cpp 171a24459f Remove namespace from header 12 gadi atpakaļ
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
terrMaterial.cpp fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
terrMaterial.h 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 gadi atpakaļ
terrRender.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 gadi atpakaļ
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 gadi atpakaļ