AzaezelX 17326b2d8c add optional mip and face lookups for gbitmap::getcolor há 2 semanas atrás
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D3D11 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
Null 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
bitmap 17326b2d8c add optional mip and face lookups for gbitmap::getcolor há 2 semanas atrás
gl 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
sim 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
util edd1e0a270 Removes Direct3D9 functionality. há 8 anos atrás
video a58f98167f handle missing virtual destructors há 1 ano atrás
gFont.cpp d87199f5da Final Cleanup há 1 ano atrás
gFont.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxAPI.cpp 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxAPI.h 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxAdapter.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxCardProfile.cpp 89b0c7f73b Console Refactor há 2 anos atrás
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxCubemap.cpp f288ffccba cubemap baking fix há 1 ano atrás
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips há 1 ano atrás
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDevice.cpp 2e15018ad3 minor followup to #1494 há 7 meses atrás
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select há 3 anos atrás
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDrawUtil.cpp b9193072c1 fix for draw cone and draw cylinder há 5 meses atrás
gfxDrawUtil.h 29a9bd7917 ground work before gui há 11 meses atrás
gfxEnums.h e6c653c441 warnings cleanup há 1 ano atrás
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxFence.h efbe5e90f5 virtuals removed há 1 ano atrás
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
gfxFormatUtils.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around há 2 anos atrás
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes há 9 anos atrás
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxOcclusionQuery.h efbe5e90f5 virtuals removed há 1 ano atrás
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. há 10 anos atrás
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed há 1 ano atrás
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxResource.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxShader.cpp 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxShader.h 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review há 2 anos atrás
gfxStateBlock.h 01ffdae89a GFXStateBlockDesc memory leak fix. há 7 meses atrás
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() há 7 anos atrás
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxTarget.h 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTextureArray.cpp cdf3b6cf79 kill console spam há 3 anos atrás
gfxTextureArray.h efbe5e90f5 virtuals removed há 1 ano atrás
gfxTextureHandle.cpp 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTextureHandle.h 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTextureManager.cpp 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTextureManager.h 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTextureObject.cpp 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTextureObject.h 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTextureProfile.cpp 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTextureProfile.h 3aef90a6bc Update GFXTextureManager and GBitmap há 2 semanas atrás
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxVertexBuffer.h efbe5e90f5 virtuals removed há 1 ano atrás
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators há 6 anos atrás
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. há 8 anos atrás
gfxVertexTypes.cpp d82e8dbec4 clean up (some) shader variation redundencies há 9 meses atrás
gfxVertexTypes.h d82e8dbec4 clean up (some) shader variation redundencies há 9 meses atrás
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
screenshot.cpp d87199f5da Final Cleanup há 1 ano atrás
screenshot.h 055ca0ae00 use screenshot for eye dropper há 11 meses atrás