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assets
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 jaren geleden |
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components
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059d531b62
linux followup work by tim
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6 jaren geleden |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 jaren geleden |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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fx
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 jaren geleden |
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gameBase
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 jaren geleden |
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gameObjects
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059d531b62
linux followup work by tim
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6 jaren geleden |
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lighting
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059d531b62
linux followup work by tim
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6 jaren geleden |
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physics
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34d05ff16f
Updates to various components, added a few new ones.
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7 jaren geleden |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
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systems
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600859bd63
Force proper update of box probe when attenuation changes
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6 jaren geleden |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 jaren geleden |
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vehicles
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 jaren geleden |
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Scene.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 jaren geleden |
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Scene.h
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 jaren geleden |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 jaren geleden |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 jaren geleden |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 jaren geleden |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 jaren geleden |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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aiPlayer.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 jaren geleden |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 jaren geleden |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 jaren geleden |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 jaren geleden |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 jaren geleden |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 jaren geleden |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 jaren geleden |
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convexShape.cpp
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f79265089a
mac compilation correction - casting flaw
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6 jaren geleden |
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convexShape.h
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 jaren geleden |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 jaren geleden |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 jaren geleden |
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entity.cpp
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7832458005
component vector cleanup cleanup
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6 jaren geleden |
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entity.h
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3fa7a0d4fa
Various fixes
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6 jaren geleden |
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gameFunctions.cpp
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8a7c09c8fe
Clean up redundant variables
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7 jaren geleden |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 jaren geleden |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 jaren geleden |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 jaren geleden |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 jaren geleden |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 jaren geleden |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 jaren geleden |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 jaren geleden |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 jaren geleden |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 jaren geleden |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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lightBase.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 jaren geleden |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 jaren geleden |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 jaren geleden |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 jaren geleden |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 jaren geleden |
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objectTypes.h
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9e65e940d0
lighting single buffer
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7 jaren geleden |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 jaren geleden |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 jaren geleden |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 jaren geleden |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 jaren geleden |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 jaren geleden |
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player.cpp
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fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 jaren geleden |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 jaren geleden |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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7 jaren geleden |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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7 jaren geleden |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 jaren geleden |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 jaren geleden |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 jaren geleden |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 jaren geleden |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 jaren geleden |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 jaren geleden |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 jaren geleden |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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shapeBase.cpp
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76dbedb02f
reskinning fixes
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6 jaren geleden |
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shapeBase.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 jaren geleden |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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shapeImage.cpp
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59b6e67ecf
Merge pull request #2043 from John3/toolShapes_3
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6 jaren geleden |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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staticShape.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 jaren geleden |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 jaren geleden |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 jaren geleden |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 jaren geleden |
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tsStatic.cpp
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 jaren geleden |
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tsStatic.h
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98c4606b3c
Removed test custom shader bindings until memleak is corrected.
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6 jaren geleden |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |