Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 jaren geleden
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assets e7bf49e801 Moved unneeded modules to Templates/Modules 6 jaren geleden
components 059d531b62 linux followup work by tim 6 jaren geleden
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 jaren geleden
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
fx ae857faae2 Adds test shapes of Kork and SpaceOrc 6 jaren geleden
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 jaren geleden
gameObjects 059d531b62 linux followup work by tim 6 jaren geleden
lighting 059d531b62 linux followup work by tim 6 jaren geleden
physics 34d05ff16f Updates to various components, added a few new ones. 7 jaren geleden
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
sfx fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
systems 600859bd63 Force proper update of box probe when attenuation changes 6 jaren geleden
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 jaren geleden
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 jaren geleden
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 jaren geleden
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules 6 jaren geleden
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 jaren geleden
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 jaren geleden
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 jaren geleden
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 jaren geleden
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 jaren geleden
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 jaren geleden
camera.h fcce9be33c obj-select -- object selection functionality 8 jaren geleden
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 jaren geleden
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 jaren geleden
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 jaren geleden
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
convexShape.cpp f79265089a mac compilation correction - casting flaw 6 jaren geleden
convexShape.h ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 jaren geleden
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 jaren geleden
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 jaren geleden
entity.cpp 7832458005 component vector cleanup cleanup 6 jaren geleden
entity.h 3fa7a0d4fa Various fixes 6 jaren geleden
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables 7 jaren geleden
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 jaren geleden
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 jaren geleden
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 jaren geleden
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 jaren geleden
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 jaren geleden
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 jaren geleden
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 jaren geleden
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 jaren geleden
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 jaren geleden
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 jaren geleden
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 jaren geleden
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 jaren geleden
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 jaren geleden
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 jaren geleden
objectTypes.h 9e65e940d0 lighting single buffer 7 jaren geleden
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 jaren geleden
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 jaren geleden
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 jaren geleden
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 jaren geleden
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 jaren geleden
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
portal.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 jaren geleden
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 7 jaren geleden
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 jaren geleden
projectile.h c32c9557ab enhanced-projectile 8 jaren geleden
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 jaren geleden
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 jaren geleden
resource.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 jaren geleden
rigid.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 jaren geleden
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 jaren geleden
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shapeBase.cpp 76dbedb02f reskinning fixes 6 jaren geleden
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 jaren geleden
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 6 jaren geleden
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 jaren geleden
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 jaren geleden
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 jaren geleden
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 jaren geleden
tsStatic.cpp 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 jaren geleden
tsStatic.h 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 jaren geleden
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
zone.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden