Areloch ebe2c2dead Add vector light support to forward materials. 6 лет назад
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glsl 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 лет назад
hlsl 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 лет назад
advancedLightBinManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 лет назад
advancedLightBinManager.h ab10cc0c87 timmy merge work 7 лет назад
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. 11 лет назад
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
advancedLightManager.cpp ebe2c2dead Add vector light support to forward materials. 6 лет назад
advancedLightManager.h 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 8 лет назад
advancedLightingFeatures.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 лет назад
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад