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assets
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0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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hace 4 años |
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decal
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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examples
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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fx
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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hace 4 años |
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gameBase
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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hace 4 años |
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lighting
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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hace 4 años |
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physics
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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sfx
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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turret
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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vehicles
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42d137f4a9
DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED
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hace 4 años |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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hace 4 años |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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hace 5 años |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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hace 5 años |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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hace 11 años |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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hace 7 años |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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hace 5 años |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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hace 8 años |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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hace 8 años |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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hace 5 años |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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cameraSpline.h
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a41b28f6b7
safety check
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hace 5 años |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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hace 8 años |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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hace 9 años |
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convexShape.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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hace 4 años |
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convexShape.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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hace 8 años |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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hace 10 años |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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hace 10 años |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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hace 5 años |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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hace 4 años |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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hace 4 años |
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item.cpp
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afb39d398f
code review:
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hace 5 años |
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item.h
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afb39d398f
code review:
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hace 5 años |
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levelInfo.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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levelInfo.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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hace 5 años |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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hace 5 años |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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hace 8 años |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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hace 6 años |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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hace 11 años |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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hace 13 años |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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hace 7 años |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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hace 11 años |
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notesObject.cpp
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5de19404d9
mac compile fixes
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hace 5 años |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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hace 5 años |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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hace 7 años |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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hace 11 años |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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hace 11 años |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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hace 7 años |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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hace 8 años |
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player.cpp
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f0d919e859
sound asset conversions - materials
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hace 4 años |
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player.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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hace 5 años |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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prefab.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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hace 4 años |
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prefab.h
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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hace 4 años |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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hace 4 años |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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proximityMine.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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hace 10 años |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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rigidShape.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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rigidShape.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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shapeBase.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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shapeBase.h
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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hace 4 años |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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shapeImage.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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hace 4 años |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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hace 5 años |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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hace 4 años |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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hace 6 años |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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hace 5 años |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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hace 5 años |
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tsStatic.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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tsStatic.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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hace 5 años |
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zone.h
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dbf34df71d
select within zone pushbutton
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hace 6 años |