Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not hace 4 años
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assets 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not hace 4 años
decal 98a079a797 code duplication prune. should aid in stability hace 4 años
examples 98a079a797 code duplication prune. should aid in stability hace 4 años
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
fx f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 4 años
gameBase 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. hace 4 años
lighting 5d26dba7da * BugFix: Clear some MSVC compiler warnings. hace 4 años
physics 98a079a797 code duplication prune. should aid in stability hace 4 años
sceneComponent 7dbfe6994d Engine directory for ticket #1 hace 13 años
sfx 98a079a797 code duplication prune. should aid in stability hace 4 años
turret fabd5864fa uninitialized variables-t3d hace 5 años
vehicles 42d137f4a9 DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED hace 4 años
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 hace 5 años
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability hace 4 años
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. hace 5 años
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic hace 7 años
aiConnection.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. hace 5 años
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects hace 8 años
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera hace 8 años
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl hace 5 años
cameraSpline.cpp fabd5864fa uninitialized variables-t3d hace 5 años
cameraSpline.h a41b28f6b7 safety check hace 5 años
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. hace 8 años
containerQuery.h fbfd3ed8ed clang: constructor initialization order hace 9 años
convexShape.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 4 años
convexShape.h 98a079a797 code duplication prune. should aid in stability hace 4 años
debris.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
debris.h 98a079a797 code duplication prune. should aid in stability hace 4 años
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. hace 8 años
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. hace 10 años
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. hace 10 años
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
groundPlane.h 98a079a797 code duplication prune. should aid in stability hace 4 años
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d hace 5 años
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
item.cpp afb39d398f code review: hace 5 años
item.h afb39d398f code review: hace 5 años
levelInfo.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
levelInfo.h 98a079a797 code duplication prune. should aid in stability hace 4 años
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. hace 5 años
lightBase.cpp 6ade6f08ce Updated Assimp hace 5 años
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. hace 8 años
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on hace 6 años
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
lightFlareData.h 98a079a797 code duplication prune. should aid in stability hace 4 años
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. hace 11 años
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. hace 13 años
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR hace 7 años
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. hace 11 años
notesObject.cpp 5de19404d9 mac compile fixes hace 5 años
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. hace 5 años
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups hace 7 años
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls hace 11 años
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess hace 7 años
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. hace 8 años
player.cpp f0d919e859 sound asset conversions - materials hace 4 años
player.h 98a079a797 code duplication prune. should aid in stability hace 4 años
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. hace 5 años
pointLight.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
portal.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
prefab.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. hace 4 años
prefab.h adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. hace 4 años
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated hace 4 años
projectile.h 98a079a797 code duplication prune. should aid in stability hace 4 años
proximityMine.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
proximityMine.h 98a079a797 code duplication prune. should aid in stability hace 4 años
resource.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: hace 10 años
rigid.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
rigidShape.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
rigidShape.h 98a079a797 code duplication prune. should aid in stability hace 4 años
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
shapeBase.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
shapeBase.h f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 4 años
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
shapeImage.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 4 años
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. hace 5 años
spotLight.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so hace 4 años
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. hace 6 años
trigger.cpp a241d27b58 Expand EngineAPI type definitions hace 5 años
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet hace 5 años
tsStatic.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
tsStatic.h 98a079a797 code duplication prune. should aid in stability hace 4 años
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 hace 5 años
zone.h dbf34df71d select within zone pushbutton hace 6 años