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culling
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7392d598da
uninitialized variables-scene
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5 yıl önce |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 yıl önce |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 yıl önce |
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pathManager.h
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7392d598da
uninitialized variables-scene
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5 yıl önce |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 yıl önce |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 yıl önce |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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reflector.cpp
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89128ce14a
Post FX script file initialization
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6 yıl önce |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 yıl önce |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 yıl önce |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 yıl önce |
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sceneContainer.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 yıl önce |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 yıl önce |
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sceneManager.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 yıl önce |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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sceneObject.cpp
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9c71d5eace
Merge branch 'Preview4_0' into alpha40_HiddenHugs
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5 yıl önce |
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sceneObject.h
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9c71d5eace
Merge branch 'Preview4_0' into alpha40_HiddenHugs
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5 yıl önce |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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11 yıl önce |
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sceneRenderState.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 yıl önce |
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sceneRenderState.h
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 yıl önce |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 yıl önce |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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simPath.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |
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simPath.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 yıl önce |