Areloch 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 yıl önce
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culling 7392d598da uninitialized variables-scene 5 yıl önce
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 yıl önce
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 yıl önce
pathManager.h 7392d598da uninitialized variables-scene 5 yıl önce
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 yıl önce
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 yıl önce
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
reflector.cpp 89128ce14a Post FX script file initialization 6 yıl önce
reflector.h ebf3f2d971 reflector classvar cleanups 7 yıl önce
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 yıl önce
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 yıl önce
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 yıl önce
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 yıl önce
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 yıl önce
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
sceneObject.cpp 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 yıl önce
sceneObject.h 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 yıl önce
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 yıl önce
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 yıl önce
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 yıl önce
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 yıl önce
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 yıl önce