Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate преди 9 години
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advanced 41e5caf22b Direct3D11 Engine/source changes преди 9 години
basic 0ffd7f5620 Fix member vars left uninitialized in constructors преди 11 години
common 41e5caf22b Direct3D11 Engine/source changes преди 9 години
shadowMap b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate преди 9 години
lightInfo.cpp 2753f562e8 shadow caching преди 10 години
lightInfo.h 2753f562e8 shadow caching преди 10 години
lightManager.cpp f101fbe820 Remove unnecesary code for handle OpenGL. преди 11 години
lightManager.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
lightQuery.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
lightingInterfaces.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. преди 11 години
shadowManager.h 7dbfe6994d Engine directory for ticket #1 преди 13 години