Areloch ebe2c2dead Add vector light support to forward materials. há 6 anos atrás
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glsl 57ee1882fa strip out unused pixspecular to cut down on sources of confusion há 6 anos atrás
hlsl 57ee1882fa strip out unused pixspecular to cut down on sources of confusion há 6 anos atrás
advancedLightBinManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) há 7 anos atrás
advancedLightBinManager.h ab10cc0c87 timmy merge work há 7 anos atrás
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. há 11 anos atrás
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
advancedLightManager.cpp ebe2c2dead Add vector light support to forward materials. há 6 anos atrás
advancedLightManager.h 37b0ec68f7 Fixes linker errors when Basic Lighting is removed há 8 anos atrás
advancedLightingFeatures.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion há 6 anos atrás
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. há 8 anos atrás