Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 роки тому
bumpGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 роки тому
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 роки тому
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 роки тому
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 роки тому
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
pixSpecularGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 роки тому
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 11 роки тому
shaderCompGLSL.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 роки тому
shaderFeatureGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 роки тому
shaderFeatureGLSL.h edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 роки тому
shaderGenGLSL.h 196b214eae engine: 10 роки тому
shaderGenGLSLInit.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому