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culling
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15f67015d3
Reordering initialization methods #1912
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8 tahun lalu |
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mixin
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b2b950c84a
Add missing include guards to some headers
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11 tahun lalu |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 tahun lalu |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 tahun lalu |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 tahun lalu |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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reflector.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 tahun lalu |
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reflector.h
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 tahun lalu |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 tahun lalu |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 tahun lalu |
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sceneContainer.cpp
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0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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9 tahun lalu |
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sceneContainer.h
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d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
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12 tahun lalu |
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sceneManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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sceneObject.cpp
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172e62a8f1
Mount Process Order Fix 2
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9 tahun lalu |
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sceneObject.h
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bac14875f4
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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9 tahun lalu |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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11 tahun lalu |
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sceneRenderState.cpp
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15f67015d3
Reordering initialization methods #1912
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8 tahun lalu |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 tahun lalu |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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simPath.cpp
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1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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9 tahun lalu |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 tahun lalu |