AzaezelX cd5f897e55 dsqs area subset of dts data 3 месяцев назад
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 лет назад
assimp cd5f897e55 dsqs area subset of dts data 3 месяцев назад
collada cd5f897e55 dsqs area subset of dts data 3 месяцев назад
loader bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 месяцев назад
vhacd 679f0ff065 vhacd 1 год назад
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 лет назад
instancingMatHook.h 2b295fb7f0 rest of virtuals removed 1 год назад
tsAnimate.cpp 190a647254 animation clarification 7 лет назад
tsCollision.cpp f5b7f70f50 add a specific lod option for findColDetails 11 месяцев назад
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
tsDump.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
tsLastDetail.cpp cebfdbc5ec material definition 11 месяцев назад
tsLastDetail.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 лет назад
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
tsMaterialList.h efbe5e90f5 virtuals removed 1 год назад
tsMesh.cpp c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 лет назад
tsMesh.h 4a1d664b6a final commit get this merged 1 год назад
tsMeshFit.cpp 2132379b05 backwards compat 1 год назад
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 лет назад
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 лет назад
tsPartInstance.cpp d0f9aca859 Code style improvement 5 лет назад
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
tsRenderState.cpp 7219899287 Working on shader const binding 8 лет назад
tsRenderState.h 39f86d8c30 asdasd 8 лет назад
tsShape.cpp 89b0c7f73b Console Refactor 2 лет назад
tsShape.h cd5f897e55 dsqs area subset of dts data 3 месяцев назад
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 лет назад
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
tsShapeConstruct.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 5 месяцев назад
tsShapeConstruct.h fd7342668c streamline shape asset 6 месяцев назад
tsShapeEdit.cpp caae061b0e expand TSShape::addSequence filetype filtercheck 3 месяцев назад
tsShapeInstance.cpp 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 лет назад
tsShapeInstance.h efbe5e90f5 virtuals removed 1 год назад
tsShapeOldRead.cpp fef05cf2ca fix #365 5 лет назад
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 лет назад
tsSortedMesh.h 2b295fb7f0 rest of virtuals removed 1 год назад
tsThread.cpp 03c99f845b fix crash with unclean exit 5 месяцев назад
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 лет назад