AzaezelX 9fef1b3cd1 uninitialized variables-gui 5 éve
..
inspector 9fef1b3cd1 uninitialized variables-gui 5 éve
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 éve
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 éve
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 éve
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 éve
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiInspector.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 éve
guiInspector.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 éve
guiInspectorTypes.cpp 9fef1b3cd1 uninitialized variables-gui 5 éve
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 éve
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 éve
guiParticleGraphCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 éve
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiPopupMenuCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 éve
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 éve
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 éve
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiShapeEdPreview.cpp 9fef1b3cd1 uninitialized variables-gui 5 éve
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
popupMenu.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 éve
popupMenu.h b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 éve