Areloch e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 6 anos atrás
..
assets 82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
components 34d05ff16f Updates to various components, added a few new ones. 6 anos atrás
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anos atrás
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 anos atrás
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
fx 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 anos atrás
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anos atrás
gameObjects 23182eb2a1 Adds some in-progress gameObject recreation of various legacy game classes, such as PlayerObject, AIPlayerObject, Sound Emitter and Static Shape. 6 anos atrás
lighting e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 anos atrás
physics 34d05ff16f Updates to various components, added a few new ones. 6 anos atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sfx fbfd3ed8ed clang: constructor initialization order 9 anos atrás
systems e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development 6 anos atrás
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 anos atrás
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 anos atrás
Scene.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anos atrás
Scene.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anos atrás
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 anos atrás
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 anos atrás
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anos atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 anos atrás
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 anos atrás
camera.h fcce9be33c obj-select -- object selection functionality 8 anos atrás
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 anos atrás
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anos atrás
convexShape.cpp 8a7c09c8fe Clean up redundant variables 7 anos atrás
convexShape.h bb30de04f7 Merge branch 'development' into ConvexProxies 7 anos atrás
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 anos atrás
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anos atrás
entity.cpp 7f37aced90 Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 6 anos atrás
entity.h 7f37aced90 Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 6 anos atrás
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables 7 anos atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anos atrás
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anos atrás
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anos atrás
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 anos atrás
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 anos atrás
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 anos atrás
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anos atrás
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 anos atrás
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 anos atrás
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 anos atrás
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 anos atrás
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anos atrás
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 anos atrás
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 anos atrás
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 anos atrás
objectTypes.h 9e65e940d0 lighting single buffer 7 anos atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anos atrás
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anos atrás
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anos atrás
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 anos atrás
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 anos atrás
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 anos atrás
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
portal.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anos atrás
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anos atrás
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 anos atrás
projectile.h c32c9557ab enhanced-projectile 8 anos atrás
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 anos atrás
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 anos atrás
resource.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 anos atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 anos atrás
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 anos atrás
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeBase.cpp dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 anos atrás
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 anos atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 6 anos atrás
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anos atrás
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anos atrás
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 anos atrás
tsStatic.cpp dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 anos atrás
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 anos atrás
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
zone.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás