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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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baseMatInstance.h
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d4c2eeea98
Selection Highlighting
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8 tahun lalu |
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baseMaterialDefinition.h
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2753f562e8
shadow caching
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10 tahun lalu |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 tahun lalu |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matInstance.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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matInstance.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 tahun lalu |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialDefinition.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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materialDefinition.h
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureTypes.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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materialFeatureTypes.h
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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materialList.cpp
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 tahun lalu |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialManager.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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materialManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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processedCustomMaterial.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 tahun lalu |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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processedFFMaterial.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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processedMaterial.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
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processedMaterial.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
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processedShaderMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 tahun lalu |
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processedShaderMaterial.h
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f110158654
Probe Array WIP
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7 tahun lalu |
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sceneData.h
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d4c2eeea98
Selection Highlighting
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8 tahun lalu |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 tahun lalu |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 tahun lalu |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |