AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
baseMatInstance.h d4c2eeea98 Selection Highlighting 8 tahun lalu
baseMaterialDefinition.h 2753f562e8 shadow caching 10 tahun lalu
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 tahun lalu
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matInstance.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
matInstance.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialDefinition.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
materialDefinition.h 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialFeatureTypes.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
materialFeatureTypes.h 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 tahun lalu
materialList.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialManager.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
materialManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
processedCustomMaterial.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 tahun lalu
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
processedFFMaterial.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
processedMaterial.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 tahun lalu
processedMaterial.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 tahun lalu
processedShaderMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 tahun lalu
processedShaderMaterial.h f110158654 Probe Array WIP 7 tahun lalu
sceneData.h d4c2eeea98 Selection Highlighting 8 tahun lalu
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 tahun lalu
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 tahun lalu
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu