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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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renderBinManager.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 سال پیش |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 سال پیش |
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renderDeferredMgr.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 سال پیش |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 سال پیش |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 سال پیش |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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renderGlowMgr.cpp
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 سال پیش |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 سال پیش |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 سال پیش |
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renderMeshMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 سال پیش |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 سال پیش |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 سال پیش |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 سال پیش |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 سال پیش |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 سال پیش |
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renderPassManager.h
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 سال پیش |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 سال پیش |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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renderProbeMgr.cpp
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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6 سال پیش |
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renderProbeMgr.h
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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6 سال پیش |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 سال پیش |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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renderTranslucentMgr.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 سال پیش |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |