AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 lat temu
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GLSL 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 lat temu
HLSL 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 lat temu
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 lat temu
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 lat temu
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 lat temu
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
featureType.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
langElement.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
langElement.h edd1e0a270 Removes Direct3D9 functionality. 8 lat temu
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
shaderComp.h 3496c549b5 Hardware Skinning Support 9 lat temu
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 8 lat temu
shaderGen.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 lat temu
shaderGenVars.cpp 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 lat temu
shaderGenVars.h 4e557aec83 Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well. 6 lat temu
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 lat temu