Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
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assets c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne пре 8 година
components cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
examples 654fc29dc2 bounds to mBounds conflict avoidance пре 7 година
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
fx 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
gameBase f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. пре 7 година
physics 654fc29dc2 bounds to mBounds conflict avoidance пре 7 година
sceneComponent 7dbfe6994d Engine directory for ticket #1 пре 13 година
sfx fbfd3ed8ed clang: constructor initialization order пре 9 година
systems d11a942f6d shadowvar cleanup пре 7 година
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint пре 7 година
vehicles f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. пре 7 година
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume пре 7 година
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. пре 11 година
aiClient.cpp 2f48f31a6f Fixed String comparisons. пре 11 година
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
aiConnection.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects пре 8 година
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects пре 8 година
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera пре 8 година
camera.h fcce9be33c obj-select -- object selection functionality пре 8 година
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. пре 9 година
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. пре 9 година
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. пре 8 година
containerQuery.h fbfd3ed8ed clang: constructor initialization order пре 9 година
convexShape.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
convexShape.h 8dedcf456a Cleanup of export function to remove redundant arg пре 7 година
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. пре 7 година
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. пре 8 година
entity.cpp 5282b37d9f shadowvar cleanup пре 7 година
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. пре 8 година
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. пре 8 година
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. пре 8 година
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. пре 10 година
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. пре 10 година
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles пре 8 година
groundPlane.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius пре 7 година
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
guiObjectView.cpp 1c62080f7f cleaned up member::radius пре 7 година
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess пре 7 година
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint пре 7 година
levelInfo.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. пре 9 година
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. пре 8 година
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. пре 8 година
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. пре 11 година
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. пре 13 година
missionMarker.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() пре 9 година
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. пре 11 година
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. пре 8 година
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups пре 7 година
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 11 година
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 11 година
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. пре 8 година
player.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups пре 7 година
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
pointLight.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
portal.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
prefab.cpp a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling пре 7 година
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg пре 7 година
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance пре 7 година
projectile.h c32c9557ab enhanced-projectile пре 8 година
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint пре 7 година
proximityMine.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
resource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: пре 10 година
rigid.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification пре 7 година
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls пре 11 година
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shapeBase.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
shapeBase.h 8aaed004f1 Collision events пре 8 година
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
shapeImage.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. пре 7 година
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
spotLight.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. пре 8 година
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. пре 8 година
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups пре 7 година
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. пре 13 година
tsStatic.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess пре 7 година
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg пре 7 година
zone.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
zone.h 7dbfe6994d Engine directory for ticket #1 пре 13 година