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assets
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c3ac30e682
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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пре 8 година |
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components
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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пре 7 година |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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fx
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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gameBase
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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пре 7 година |
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physics
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654fc29dc2
bounds to mBounds conflict avoidance
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пре 7 година |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
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systems
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d11a942f6d
shadowvar cleanup
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пре 7 година |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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пре 7 година |
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vehicles
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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пре 7 година |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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пре 7 година |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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пре 11 година |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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пре 11 година |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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пре 11 година |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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пре 11 година |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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пре 8 година |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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пре 8 година |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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пре 8 година |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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пре 8 година |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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пре 9 година |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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пре 9 година |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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пре 8 година |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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пре 9 година |
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convexShape.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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convexShape.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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пре 7 година |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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пре 7 година |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
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entity.cpp
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5282b37d9f
shadowvar cleanup
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пре 7 година |
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entity.h
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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пре 8 година |
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gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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пре 8 година |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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пре 8 година |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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пре 10 година |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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пре 10 година |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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пре 8 година |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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пре 7 година |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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пре 7 година |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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пре 7 година |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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пре 7 година |
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levelInfo.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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пре 9 година |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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пре 8 година |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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пре 8 година |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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пре 11 година |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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пре 13 година |
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missionMarker.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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пре 9 година |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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пре 11 година |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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пре 8 година |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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пре 7 година |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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пре 7 година |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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пре 8 година |
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player.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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пре 7 година |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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пре 7 година |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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prefab.cpp
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a7107744f3
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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пре 7 година |
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prefab.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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пре 7 година |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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пре 7 година |
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projectile.h
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c32c9557ab
enhanced-projectile
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пре 8 година |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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пре 7 година |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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пре 10 година |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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пре 7 година |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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пре 11 година |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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shapeBase.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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пре 7 година |
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shapeBase.h
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8aaed004f1
Collision events
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пре 8 година |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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shapeImage.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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пре 7 година |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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пре 7 година |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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пре 13 година |
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tsStatic.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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пре 7 година |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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пре 7 година |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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пре 13 година |