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AI
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e489e0cd18
go ahead and allow follow without needing a navmesh
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8 kuukautta sitten |
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assets
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cac068d2c5
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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7 kuukautta sitten |
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decal
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ffe83b1d2d
use the same renderpriority range across all cases
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9 kuukautta sitten |
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examples
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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fps
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d0d2e1f343
handle relfecting the health of the controlled object
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8 kuukautta sitten |
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fx
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e1c01cd49a
Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
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7 kuukautta sitten |
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gameBase
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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lighting
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b2fe48ab8d
more merge conflicts
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9 kuukautta sitten |
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physics
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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8 kuukautta sitten |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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sfx
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cac068d2c5
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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7 kuukautta sitten |
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turret
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2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
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8 kuukautta sitten |
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vehicles
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a05ff4f351
kill dupe controlmap tracking var define
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8 kuukautta sitten |
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Scene.cpp
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a529e3ecc0
clean up subscene load evaluators so that it doesn';t require a client if it's set to global
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10 kuukautta sitten |
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Scene.h
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 vuosi sitten |
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SceneGroup.cpp
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cac068d2c5
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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7 kuukautta sitten |
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SceneGroup.h
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 vuosi sitten |
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SubScene.cpp
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cac068d2c5
Adds the necessary ifdef flags to re-enable the ability to build with tools disabled
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7 kuukautta sitten |
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SubScene.h
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5566f8a396
Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types
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9 kuukautta sitten |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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9 kuukautta sitten |
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accumulationVolume.h
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73ad92b757
review notes from Az
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9 kuukautta sitten |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 vuotta sitten |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 vuotta sitten |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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aiPlayer.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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aiPlayer.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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camera.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 vuotta sitten |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 vuotta sitten |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 vuotta sitten |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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11 kuukautta sitten |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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1 vuosi sitten |
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debris.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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debris.h
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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8 kuukautta sitten |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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8 kuukautta sitten |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 vuotta sitten |
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gameMode.cpp
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73ad92b757
review notes from Az
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9 kuukautta sitten |
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gameMode.h
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73ad92b757
review notes from Az
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9 kuukautta sitten |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 kuukautta sitten |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 kuukautta sitten |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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guiMaterialPreview.cpp
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7810ee4f51
Update guiMaterialPreview.cpp
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1 vuosi sitten |
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guiMaterialPreview.h
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a92b9d0e2d
code review with az
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1 vuosi sitten |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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guiObjectView.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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guiObjectView.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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item.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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levelInfo.cpp
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73ad92b757
review notes from Az
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9 kuukautta sitten |
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levelInfo.h
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73ad92b757
review notes from Az
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9 kuukautta sitten |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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9 kuukautta sitten |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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9 kuukautta sitten |
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lightFlareData.h
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73ad92b757
review notes from Az
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9 kuukautta sitten |
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missionArea.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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missionMarker.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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missionMarker.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 vuotta sitten |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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8 kuukautta sitten |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 vuotta sitten |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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player.cpp
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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8 kuukautta sitten |
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player.h
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20976b485c
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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8 kuukautta sitten |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 vuotta sitten |
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portal.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 vuosi sitten |
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prefab.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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projectile.cpp
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f0c0f3c42c
projectile augs
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8 kuukautta sitten |
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projectile.h
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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8 kuukautta sitten |
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proximityMine.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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9 kuukautta sitten |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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rigidShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 vuotta sitten |
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shapeBase.cpp
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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8 kuukautta sitten |
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shapeBase.h
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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8 kuukautta sitten |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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shapeImage.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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9 kuukautta sitten |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 kuukautta sitten |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 vuosi sitten |
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tsStatic.cpp
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b4eb885aae
fix forceDetail
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9 kuukautta sitten |
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tsStatic.h
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e2a0fbefa3
add lod selection for visiblemesh collisions
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11 kuukautta sitten |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 vuotta sitten |
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zone.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |