JeffR cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 7 kuukautta sitten
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AI e489e0cd18 go ahead and allow follow without needing a navmesh 8 kuukautta sitten
assets cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 7 kuukautta sitten
decal ffe83b1d2d use the same renderpriority range across all cases 9 kuukautta sitten
examples efbe5e90f5 virtuals removed 1 vuosi sitten
fps d0d2e1f343 handle relfecting the health of the controlled object 8 kuukautta sitten
fx e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 7 kuukautta sitten
gameBase 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
lighting b2fe48ab8d more merge conflicts 9 kuukautta sitten
physics f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 kuukautta sitten
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sfx cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 7 kuukautta sitten
turret 2ac15f74f2 Merge pull request #1443 from Azaezel/alpha41/controlModel 8 kuukautta sitten
vehicles a05ff4f351 kill dupe controlmap tracking var define 8 kuukautta sitten
Scene.cpp a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global 10 kuukautta sitten
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 vuosi sitten
SceneGroup.cpp cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 7 kuukautta sitten
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 vuosi sitten
SubScene.cpp cac068d2c5 Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 7 kuukautta sitten
SubScene.h 5566f8a396 Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 9 kuukautta sitten
accumulationVolume.cpp 73ad92b757 review notes from Az 9 kuukautta sitten
accumulationVolume.h 73ad92b757 review notes from Az 9 kuukautta sitten
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 vuotta sitten
aiClient.h efbe5e90f5 virtuals removed 1 vuosi sitten
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 vuotta sitten
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
aiPlayer.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
aiPlayer.h efbe5e90f5 virtuals removed 1 vuosi sitten
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
camera.h efbe5e90f5 virtuals removed 1 vuosi sitten
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 vuotta sitten
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 vuotta sitten
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 vuotta sitten
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 kuukautta sitten
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 vuosi sitten
debris.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
debris.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 kuukautta sitten
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 8 kuukautta sitten
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 vuotta sitten
gameMode.cpp 73ad92b757 review notes from Az 9 kuukautta sitten
gameMode.h 73ad92b757 review notes from Az 9 kuukautta sitten
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 kuukautta sitten
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 kuukautta sitten
groundPlane.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
groundPlane.h efbe5e90f5 virtuals removed 1 vuosi sitten
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 vuosi sitten
guiMaterialPreview.h a92b9d0e2d code review with az 1 vuosi sitten
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 vuosi sitten
guiObjectView.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
guiObjectView.h efbe5e90f5 virtuals removed 1 vuosi sitten
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
item.h efbe5e90f5 virtuals removed 1 vuosi sitten
levelInfo.cpp 73ad92b757 review notes from Az 9 kuukautta sitten
levelInfo.h 73ad92b757 review notes from Az 9 kuukautta sitten
lightAnimData.cpp fcd2d38deb further validator cleanups 9 kuukautta sitten
lightAnimData.h f633ef3a3d fill in the validated variables 9 kuukautta sitten
lightBase.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
lightBase.h efbe5e90f5 virtuals removed 1 vuosi sitten
lightDescription.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
lightDescription.h efbe5e90f5 virtuals removed 1 vuosi sitten
lightFlareData.cpp 73ad92b757 review notes from Az 9 kuukautta sitten
lightFlareData.h 73ad92b757 review notes from Az 9 kuukautta sitten
missionArea.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
missionArea.h efbe5e90f5 virtuals removed 1 vuosi sitten
missionMarker.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
missionMarker.h efbe5e90f5 virtuals removed 1 vuosi sitten
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 vuotta sitten
notesObject.h efbe5e90f5 virtuals removed 1 vuosi sitten
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 8 kuukautta sitten
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 vuotta sitten
occlusionVolume.h efbe5e90f5 virtuals removed 1 vuosi sitten
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
pathCamera.h efbe5e90f5 virtuals removed 1 vuosi sitten
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
pathShape.h efbe5e90f5 virtuals removed 1 vuosi sitten
physicalZone.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
physicalZone.h efbe5e90f5 virtuals removed 1 vuosi sitten
player.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 kuukautta sitten
player.h 20976b485c Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 kuukautta sitten
pointLight.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
pointLight.h efbe5e90f5 virtuals removed 1 vuosi sitten
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 vuotta sitten
portal.h efbe5e90f5 virtuals removed 1 vuosi sitten
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 vuosi sitten
prefab.h efbe5e90f5 virtuals removed 1 vuosi sitten
projectile.cpp f0c0f3c42c projectile augs 8 kuukautta sitten
projectile.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 8 kuukautta sitten
proximityMine.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
proximityMine.h efbe5e90f5 virtuals removed 1 vuosi sitten
resource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 9 kuukautta sitten
rigid.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigidShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
rigidShape.h efbe5e90f5 virtuals removed 1 vuosi sitten
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 vuotta sitten
shapeBase.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 kuukautta sitten
shapeBase.h 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 8 kuukautta sitten
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shapeImage.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
spotLight.cpp f633ef3a3d fill in the validated variables 9 kuukautta sitten
spotLight.h efbe5e90f5 virtuals removed 1 vuosi sitten
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
staticShape.h efbe5e90f5 virtuals removed 1 vuosi sitten
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 kuukautta sitten
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 vuosi sitten
tsStatic.cpp b4eb885aae fix forceDetail 9 kuukautta sitten
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 11 kuukautta sitten
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 vuotta sitten
zone.h efbe5e90f5 virtuals removed 1 vuosi sitten