Areloch 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 vuotta sitten
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glsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 vuotta sitten
hlsl 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 vuotta sitten
terrCell.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
terrCell.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
terrCellMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
terrCellMaterial.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 vuotta sitten
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: 10 vuotta sitten
terrCollision.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
terrData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
terrData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
terrExport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 vuotta sitten
terrFeatureTypes.cpp 196b214eae engine: 10 vuotta sitten
terrFeatureTypes.h 196b214eae engine: 10 vuotta sitten
terrFile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 vuotta sitten
terrImport.cpp 171a24459f Remove namespace from header 12 vuotta sitten
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
terrMaterial.cpp fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
terrMaterial.h 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 vuotta sitten
terrRender.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
terrRender.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 vuotta sitten