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glsl
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88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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8 vuotta sitten |
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hlsl
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88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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8 vuotta sitten |
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terrCell.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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terrCell.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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terrCellMaterial.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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terrCellMaterial.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 vuotta sitten |
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terrCollision.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 vuotta sitten |
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terrCollision.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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terrData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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terrData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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terrExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 vuotta sitten |
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terrFeatureTypes.cpp
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196b214eae
engine:
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10 vuotta sitten |
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terrFeatureTypes.h
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196b214eae
engine:
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10 vuotta sitten |
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terrFile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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terrFile.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 vuotta sitten |
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terrImport.cpp
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171a24459f
Remove namespace from header
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12 vuotta sitten |
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terrLighting.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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terrMaterial.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
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terrMaterial.h
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 vuotta sitten |
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terrRender.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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terrRender.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 vuotta sitten |