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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 years ago |
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customMaterialDefinition.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 year ago |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 years ago |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 year ago |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 year ago |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 years ago |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 years ago |
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materialDefinition.cpp
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138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
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1 year ago |
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materialDefinition.h
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efbe5e90f5
virtuals removed
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1 year ago |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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materialFeatureTypes.cpp
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645f88d4af
emissive to recivesShadows
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3 years ago |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 years ago |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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materialManager.cpp
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829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
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2 years ago |
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materialManager.h
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d23ee397e6
adds wetness
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3 years ago |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 year ago |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
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processedMaterial.cpp
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1940becb2d
Compilation fixes for C++20
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3 years ago |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
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processedShaderMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 year ago |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 year ago |
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sceneData.h
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efbe5e90f5
virtuals removed
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1 year ago |
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shaderData.cpp
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808e2f4200
Groundwork for other shaders
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1 year ago |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 year ago |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |