AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 year ago
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 year ago
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 years ago
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 year ago
matInstance.h efbe5e90f5 virtuals removed 1 year ago
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 years ago
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 years ago
materialDefinition.cpp 138e426ed1 Ensures that material animation flags are cleared when values are changed so they don't "stick" 1 year ago
materialDefinition.h efbe5e90f5 virtuals removed 1 year ago
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 years ago
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 years ago
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
materialList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2 years ago
materialManager.h d23ee397e6 adds wetness 3 years ago
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 years ago
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 year ago
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 year ago
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 years ago
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
processedShaderMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 year ago
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 year ago
sceneData.h efbe5e90f5 virtuals removed 1 year ago
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 year ago
shaderData.h efbe5e90f5 virtuals removed 1 year ago
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 year ago