Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development пре 6 година
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culling b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups пре 7 година
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
pathManager.cpp e718841467 Eliminate DefineConsoleFunction пре 7 година
pathManager.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction пре 13 година
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: пре 10 година
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
reflector.cpp ebf3f2d971 reflector classvar cleanups пре 7 година
reflector.h ebf3f2d971 reflector classvar cleanups пре 7 година
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' пре 7 година
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup пре 7 година
sceneManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR пре 7 година
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
sceneObject.cpp c622cfcb6b Modification of #2145 пре 6 година
sceneObject.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development пре 6 година
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl пре 11 година
sceneRenderState.cpp 68efd8e22a Updates to component classes - пре 8 година
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 пре 8 година
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
sgUtil.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. пре 7 година
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. пре 9 година