Azaezel 73a7d205e2 add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius 7 gadi atpakaļ
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assets c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne 8 gadi atpakaļ
components cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 gadi atpakaļ
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 gadi atpakaļ
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 gadi atpakaļ
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
fx 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 gadi atpakaļ
gameBase f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 gadi atpakaļ
lighting 73a7d205e2 add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius 7 gadi atpakaļ
physics 654fc29dc2 bounds to mBounds conflict avoidance 7 gadi atpakaļ
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
sfx fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
systems 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 gadi atpakaļ
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 gadi atpakaļ
vehicles f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 gadi atpakaļ
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 gadi atpakaļ
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 gadi atpakaļ
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 gadi atpakaļ
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 gadi atpakaļ
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 gadi atpakaļ
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
aiPlayer.cpp ab88b8f489 anim-clip -- sequence selection by afx effects 8 gadi atpakaļ
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 gadi atpakaļ
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 gadi atpakaļ
camera.h fcce9be33c obj-select -- object selection functionality 8 gadi atpakaļ
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 gadi atpakaļ
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 gadi atpakaļ
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 gadi atpakaļ
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
convexShape.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 gadi atpakaļ
convexShape.h 8dedcf456a Cleanup of export function to remove redundant arg 7 gadi atpakaļ
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 gadi atpakaļ
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 gadi atpakaļ
entity.cpp 5282b37d9f shadowvar cleanup 7 gadi atpakaļ
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 gadi atpakaļ
gameFunctions.cpp 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 gadi atpakaļ
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 gadi atpakaļ
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 gadi atpakaļ
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 gadi atpakaļ
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 gadi atpakaļ
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 gadi atpakaļ
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 gadi atpakaļ
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 gadi atpakaļ
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 gadi atpakaļ
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 gadi atpakaļ
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 gadi atpakaļ
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightBase.cpp 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 gadi atpakaļ
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 gadi atpakaļ
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 gadi atpakaļ
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 gadi atpakaļ
missionMarker.cpp 43c1abbc96 Added propagated multibake mode. 7 gadi atpakaļ
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 gadi atpakaļ
objectTypes.h d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 8 gadi atpakaļ
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 gadi atpakaļ
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 gadi atpakaļ
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 gadi atpakaļ
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 gadi atpakaļ
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 gadi atpakaļ
player.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 gadi atpakaļ
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 gadi atpakaļ
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
portal.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
prefab.cpp a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 gadi atpakaļ
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg 7 gadi atpakaļ
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 gadi atpakaļ
projectile.h c32c9557ab enhanced-projectile 8 gadi atpakaļ
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 gadi atpakaļ
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
resource.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 gadi atpakaļ
rigid.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 gadi atpakaļ
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 gadi atpakaļ
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
shapeBase.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 gadi atpakaļ
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 gadi atpakaļ
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
shapeImage.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 gadi atpakaļ
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
staticShape.cpp f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 gadi atpakaļ
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 gadi atpakaļ
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 gadi atpakaļ
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 gadi atpakaļ
tsStatic.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 gadi atpakaļ
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 gadi atpakaļ
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
zone.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ