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assets
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c3ac30e682
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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8 gadi atpakaļ |
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components
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 gadi atpakaļ |
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decal
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 gadi atpakaļ |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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7 gadi atpakaļ |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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fx
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11d9a13c6a
Merge pull request #2255 from pacomont/Particles_go_downwind
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7 gadi atpakaļ |
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gameBase
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 gadi atpakaļ |
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lighting
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73a7d205e2
add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius
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7 gadi atpakaļ |
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physics
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654fc29dc2
bounds to mBounds conflict avoidance
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7 gadi atpakaļ |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
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systems
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 gadi atpakaļ |
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turret
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18edce6b2e
Merge pull request #2092 from Azaezel/AIAimpoint
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7 gadi atpakaļ |
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vehicles
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 gadi atpakaļ |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 gadi atpakaļ |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 gadi atpakaļ |
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aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 gadi atpakaļ |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 gadi atpakaļ |
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aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 gadi atpakaļ |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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aiPlayer.cpp
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 gadi atpakaļ |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 gadi atpakaļ |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 gadi atpakaļ |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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8 gadi atpakaļ |
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cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 gadi atpakaļ |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 gadi atpakaļ |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 gadi atpakaļ |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
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convexShape.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 gadi atpakaļ |
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convexShape.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 gadi atpakaļ |
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debris.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 gadi atpakaļ |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 gadi atpakaļ |
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entity.cpp
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5282b37d9f
shadowvar cleanup
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7 gadi atpakaļ |
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entity.h
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abe4370c8a
Some code cleanup, tweak and optimizations for assets, entities and components.
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8 gadi atpakaļ |
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gameFunctions.cpp
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 gadi atpakaļ |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 gadi atpakaļ |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 gadi atpakaļ |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 gadi atpakaļ |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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8 gadi atpakaļ |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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guiMaterialPreview.cpp
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1c62080f7f
cleaned up member::radius
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7 gadi atpakaļ |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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7 gadi atpakaļ |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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item.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 gadi atpakaļ |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 gadi atpakaļ |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 gadi atpakaļ |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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lightAnimData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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lightBase.cpp
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 gadi atpakaļ |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 gadi atpakaļ |
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lightDescription.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 gadi atpakaļ |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 gadi atpakaļ |
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missionMarker.cpp
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43c1abbc96
Added propagated multibake mode.
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7 gadi atpakaļ |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 gadi atpakaļ |
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objectTypes.h
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d78f5bc4e9
afxModel-type -- defines a type bit for afxModel objects.
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8 gadi atpakaļ |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 gadi atpakaļ |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 gadi atpakaļ |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 gadi atpakaļ |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 gadi atpakaļ |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 gadi atpakaļ |
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player.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 gadi atpakaļ |
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player.h
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d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
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7 gadi atpakaļ |
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pointLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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prefab.cpp
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a7107744f3
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
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7 gadi atpakaļ |
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prefab.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 gadi atpakaļ |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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7 gadi atpakaļ |
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projectile.h
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c32c9557ab
enhanced-projectile
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8 gadi atpakaļ |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 gadi atpakaļ |
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proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 gadi atpakaļ |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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rigidShape.cpp
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77e9f3c6d4
CollisionState membervar clarification
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7 gadi atpakaļ |
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rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 gadi atpakaļ |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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shapeBase.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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shapeBase.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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shapeImage.cpp
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 gadi atpakaļ |
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spotLight.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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staticShape.cpp
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 gadi atpakaļ |
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staticShape.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 gadi atpakaļ |
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trigger.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 gadi atpakaļ |
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trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 gadi atpakaļ |
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tsStatic.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
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tsStatic.h
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 gadi atpakaļ |
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zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |