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T3D
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73a7d205e2
add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius
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7 years ago |
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afx
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b7a6f6140c
afx effect-vector and phrase membervar cleanups
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7 years ago |
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app
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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assets
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41507d2dd5
shadowvar cleanup
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7 years ago |
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cinterface
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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collision
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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console
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
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core
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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7 years ago |
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environment
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cc77e6d301
Fix for ScatterSky zOffset
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7 years ago |
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forest
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471bdcaefe
Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
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7 years ago |
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gfx
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6e17475f86
WIP shader work - not complete!
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7 years ago |
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gui
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
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i18n
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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lighting
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6e17475f86
WIP shader work - not complete!
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7 years ago |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 years ago |
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materials
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9a39afa0eb
reflection probe updates
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7 years ago |
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math
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
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module
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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navigation
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f0c29172ca
gui shadowvar cleanups
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7 years ago |
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persistence
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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platform
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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platformMac
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
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platformSDL
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 years ago |
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platformWin32
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
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platformX86UNIX
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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postFx
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6e17475f86
WIP shader work - not complete!
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7 years ago |
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renderInstance
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9a39afa0eb
reflection probe updates
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7 years ago |
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scene
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
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sfx
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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shaderGen
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9a39afa0eb
reflection probe updates
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7 years ago |
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sim
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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sqlite
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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terrain
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daef7aa128
debug spew cleanup
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7 years ago |
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testing
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 years ago |
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ts
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
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util
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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windowManager
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1098891565
Updates PlatformCursorController to use full set of SDL cursors.
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7 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |