Tim Barnes 6e17475f86 WIP shader work - not complete! il y a 7 ans
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advanced e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. il y a 7 ans
basic b19a4b22c8 Implementation of reflection and skylight probes. il y a 7 ans
common 1c62080f7f cleaned up member::radius il y a 7 ans
shadowMap 33ebe34440 more gfx shadowvar cleanups il y a 7 ans
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 il y a 8 ans
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. il y a 8 ans
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightQuery.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
probeManager.cpp 6e17475f86 WIP shader work - not complete! il y a 7 ans
probeManager.h 9a39afa0eb reflection probe updates il y a 7 ans
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
shadowManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans