Areloch b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag %!s(int64=8) %!d(string=hai) anos
collada b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
loader 0e3c128ec4 slimmed down shadowvar cleanups, plus removal of an unused membervar. %!s(int64=7) %!d(string=hai) anos
instancingMatHook.cpp 30144a9f98 TheoraTextureObject %!s(int64=12) %!d(string=hai) anos
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsAnimate.cpp 190a647254 animation clarification %!s(int64=7) %!d(string=hai) anos
tsCollision.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsDecal.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsDump.cpp fa2ee65d33 overgeneralised variable 'name' clarified between use-cases %!s(int64=7) %!d(string=hai) anos
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsLastDetail.cpp 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
tsMesh.h c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
tsMeshFit.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag %!s(int64=8) %!d(string=hai) anos
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
tsRenderState.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
tsShape.cpp 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
tsShape.h 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) %!s(int64=11) %!d(string=hai) anos
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsShapeConstruct.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 %!s(int64=9) %!d(string=hai) anos
tsShapeEdit.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
tsShapeInstance.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
tsShapeInstance.h 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
tsShapeOldRead.cpp 2b6b1acdd6 many *many* generic is and js %!s(int64=7) %!d(string=hai) anos
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
tsSortedMesh.h c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency %!s(int64=7) %!d(string=hai) anos
tsThread.cpp a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry %!s(int64=7) %!d(string=hai) anos
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
tsTransform.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos