Areloch b4a1d18f42 Core implementation of Physical Based Rendering. há 7 anos atrás
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colladaAppMaterial.cpp b4a1d18f42 Core implementation of Physical Based Rendering. há 7 anos atrás
colladaAppMaterial.h b4a1d18f42 Core implementation of Physical Based Rendering. há 7 anos atrás
colladaAppMesh.cpp 0e3c128ec4 slimmed down shadowvar cleanups, plus removal of an unused membervar. há 7 anos atrás
colladaAppMesh.h ac7d6e6691 Updated paths for collada tdictionary.h há 10 anos atrás
colladaAppNode.cpp fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
colladaAppNode.h ac7d6e6691 Updated paths for collada tdictionary.h há 10 anos atrás
colladaAppSequence.cpp 84e8cbb4ee Revert recent style cleanup changes. há 11 anos atrás
colladaAppSequence.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
colladaExtensions.cpp 84e8cbb4ee Revert recent style cleanup changes. há 11 anos atrás
colladaExtensions.h 84e8cbb4ee Revert recent style cleanup changes. há 11 anos atrás
colladaImport.cpp 0e3c128ec4 slimmed down shadowvar cleanups, plus removal of an unused membervar. há 7 anos atrás
colladaLights.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
colladaShapeLoader.cpp d2d5b8d834 Fix zipped dts loading há 9 anos atrás
colladaShapeLoader.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
colladaUtils.cpp 0e3c128ec4 slimmed down shadowvar cleanups, plus removal of an unused membervar. há 7 anos atrás
colladaUtils.h 8dedcf456a Cleanup of export function to remove redundant arg há 7 anos atrás