Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
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bitStream.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
bitStream.h a0b1512857 bitstream shadowvar cleanup 7 роки тому
fileStream.cpp 527c3790d6 Issue found with PVS-Studio: 10 роки тому
fileStream.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 роки тому
fileStreamObject.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
fileStreamObject.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
ioHelper.h e4ad890b78 Expanded signals and journaled signals to support up to 13 parameters 13 роки тому
memStream.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
memStream.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
stream.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
stream.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
streamObject.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 роки тому
streamObject.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
tStream.h 7dbfe6994d Engine directory for ticket #1 13 роки тому