Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 سال پیش
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 سال پیش
creator.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
creator.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
editTSCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 سال پیش
editor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
editor.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod 7 سال پیش
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod 7 سال پیش
gizmo.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
gizmo.h 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
guiConvexShapeEditorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
guiConvexShapeEditorCtrl.h 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 سال پیش
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiMissionArea.h 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 سال پیش
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 سال پیش
terrainActions.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
terrainActions.h 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 سال پیش
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
undoActions.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 سال پیش
worldEditor.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 سال پیش
worldEditor.h 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 سال پیش
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 سال پیش
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 سال پیش