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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 жил өмнө |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 жил өмнө |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 жил өмнө |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 жил өмнө |
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materialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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materialDefinition.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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materialFeatureTypes.cpp
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 жил өмнө |
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materialFeatureTypes.h
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 жил өмнө |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 жил өмнө |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 жил өмнө |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 жил өмнө |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 жил өмнө |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 жил өмнө |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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5 жил өмнө |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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processedShaderMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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processedShaderMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 жил өмнө |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 жил өмнө |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |