Areloch 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 years ago
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guiChunkedBitmapCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiChunkedBitmapCtrl.h 04ff04a95f Removed some unneccessary changes and made file name consistent. 11 years ago
guiFadeinBitmapCtrl.cpp 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 years ago
guiFadeinBitmapCtrl.h 5f95f9f8c0 Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 5 years ago
guiIdleCamFadeBitmapCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
guiMessageVectorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 years ago
guiMessageVectorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiProgressBitmapCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 years ago
guiProgressBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiProgressCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
guiProgressCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago